PSIONICS EXPANDED MIND OVER BODY PDF

Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration. Open Content: Except for material designated as Product Identity see above , the game mechanics of this game product are Open Game Content, as defined in the Open Gaming License version 1. No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. The goal of the Psionics Expanded project was to implement all of those advanced psionics concepts that we left out of Psionics Unleashed because of time, space, or resource constraints.

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Sign in to create or edit a product review. Thus, if you for example heal 18 points of damage, your vitalist may redirect your willingness provided e. The vitalist also learns from a selection of 6 knacks with which to inflict negative effects on his foes. More importantly, the vitalist may transfer wounds from his allies to himself and suffer the transferred damage as subdual damage. The Guardian 2 additional knacks centers on keeping his allies from being harmed, the mender 1 additional knack improves healing capabilities and the soulthief gets 2 soulthief talents, which is a bit confusing - while vitalists get knacks and knacks essentially ARE talents, the name should stay consistent to avoid confusion.

Soulthieves focus on transferring the wounds to their foes and leeching HP from foes subjected to their offensive powers. The methods are all quite detailed and provide different abilities and cap-stone abilities for the class, which is nice to see. Next up is more support for the base-classes, starting with the Transmogrifist discipline for the Psion, the Infiltrator and Survivor paths for the psychic warrior.

I have a problem with the survivor path: It uses "Mettle" Ex. Mettle always was and still is broken. Ever since the introduction of this ability in 3. Let it die. Even the limited access to the ability, which somehow balances it, does not make this a good design choice.

Just my 2 cents, though. Wilders can now use healing and raging surges. And boy, what powers! Seriously, they include some of the most innovative and iconic powers. They get 7 additional menu choices to choose from when using respective powers and may even modify their changes on the fly.

She does not look cool or threatening. She looks stupid. The class deserves better. Seeing that Psychometabolism is the focus of this pdf, the grafting special quality for items should come as no surprise. Conclusion: Editing and formatting are quite good, though not perfect - soulthief talents, e. Layout adheres to a 2-column standard that is easy to print out. The artworks follow no consistent direction and I hope that in the final book, we get one coherent style, preferably not the one of lady shark-grin.

The pdf features extensive bookmarks. The transferring wounds-trope fits, at least in my book, better with shamans and mystics than with adepts of the mental arts. That being said, the class is actually well-constructed: While not as efficient a healer as divine casters, their ability to split healing and heal allies without using their own actions is innovative and should lead to the class being appreciated in game while avoiding the heal-bot trap.

Design-wise, this class is smart. However: I would have loved to see some clarification on whether e. The material herein is very much geared towards the supportive psion and thus I was rather surprised to not see an adaption of the 3. The PrC is excellent, though the artwork is How do I rate this, then? For me, personally, this pdf was a dud.

The design per se is excellent and probably better than for most divine healing classes and feels quite different from the standard divine healer-tropes. The additional content is more tightly geared towards the new base-class than in "Find the Mark" and, while I would have preferred a larger selection of powers for the vitalist, I get the design-rationale. How to rate this, then? In spite of disliking the concept of the base-class, I like its execution and while there are some rough edges here and there, the overall content of this installment of Psionics Expanded is quite well-written.

Not as consistent or generally useful as in "Find the Mark", though. My final verdict will thus be 3. Endzeitgeist out.

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