GURPS 4TH EDITION LOW TECH PDF

Per extra -1 to TL -2 "Technological skills based on attributes other than IQ let you use technology; they do not assume any real understanding of the science or engineering behind the tools. So a TL6 soldier could fire a TL7 gun at -1 skill rather then Familiarity is in regards to a skill limited to a certain type of equipment. Important note: Familiarity and difference in TL penalties are cumulative. The skill states that this unfamiliarity incurs a -2 and so you are at -7 to skill. The skill states that the specializations default to each other at -4 and so you are at -9 to skill.

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Mother Nature always did it best — she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all. Upgrade your old body with steroids and smart drugs, transplants, and viral nano. Then improve on nature with eugenics and gene-fixing.

Or just go parahuman: if you love cats, become one! And who needs silicon and steel? GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a a living starship on its way to colonize an alien world!

Say goodbye to your old body. Have you upgraded your genetics this year? GURPS Uplift — Of the thousands of races in a galaxy full of aliens, ours is the only one that claims to have evolved on its own, without genetic engineering by a Patron species. With its own new clients — genetically modified dolphins and chimpanzees — upstart humanity faces a jealous universe.

GURPS Blue Planet — A place where corporate greed and human desperation ravage an alien ecology, threatening to plunge humanity into a war of survival with an ancient legacy. Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.

Surf our site for the files you want. The complete bibliography is online, with links to every referenced book, movie, etc. Yes, if you buy from one of these links, Amazon pays a percentage to SJ Games! Episode Two mp3 of the Fnordcast features a preview of Bio-Tech.

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Mother Nature always did it best — she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all. Upgrade your old body with steroids and smart drugs, transplants, and viral nano. Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one!

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GURPS Low-Tech

Jujin December 23, at 4: Surf our site for the files you want. Philosophers and Kings for information on the social tools that made the pre-modern tools possible, including additional information on medicine, mathematics, and music. Butcher, Baker, Candlestick-Maker Society is built on the backs of people who gather resources and turn them into food, shelter, and finished goods. For game masters, the discussions of past technologies — based on up-to-date historical and archaeological research — will be valuable no matter what system is used.

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GURPS Fourth Edition: Low-Tech

Always Available — Click here to buy! Welcome to the Past! GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail — and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail. Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines; everyday items and tools of every trade.

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